AR: (TR) Create water

Create water: magical hydration
Create water is a transmutation routine that draws water from the environment, condensing and collecting it from within a certain a radius.

There are several forms of this and the most basic draws water from the air. The initial learning of the spell requires pure water to imprint the resonant frequency, and after that, the majority of the spell is learning the attraction mechanic.

Advanced levels can expand the sources drawn from, including widening the radius of the attraction, learning how to draw from the ground (and at depth). This includes removing water that is integrated into other substances, be that rocks, living or recently living bodies.

It could be a particularly horrific way to kill somebody. Or, if somebody died, to allow their death to give a little more life to those still living.

The magician can detect water within the radius of the draw area – even if that water has no physical way of being collected. For instance, the spell can't pull water through an impermeable barrier, such a locked steel tank, but it can alert the magician that there is water within the tank – and the magician may then take other steps to access the water.