AR: (CJ) Create fire

Create fire: Feeling the Burn
Create fire is a conjuration routine that uses magic to mimic mundane plasmas. Magic can exactly match any non-magical form of combustion, then further modify it. Learning the spell is usually done through a form of modified Objective Extrapolation (OE).

At its most basic, Skill Rating 1 (after OE), the magician can create the equivalent of a candle flame. This will stay lit as long as the magician has energy to draw and concentrates. Neither wind nor water will put out the flame, and assuming OE-training, it burns at the normal range of temperatures (wick @ ~750ºF, red/orange inner flame @ ~1470ºF, yellow-white central area @ ~2190ºF),  with otherwise mundane physics for speed of heat transfer.

One critical difference is that as a magical plasma, the carbon dioxide is technically the byproduct of a conjured element and will fade. The heat produced, however, is completely mundane and will follow normal physics of convection, radiation and so on.

Increased skill rating in Create fire can increase the size and intensity of the synthetic flame. The range is always short, and that short range may preclude the heat produced. It is possible for a magician to produce flame that would be harmful to themselves, through both igniting environmental substances and by directly radiating heat intense enough to burn.

Create fire is a prerequisite skill for other fire-based conjuration routines, such as Fire Ball.

The usual Conjuration decay rate is applicable to the Create fire routine. Each range of duration is the maximum for that casting group, though it may be extinguished at will by the caster.
 * 30 seconds
 * 4-6 hours
 * 3-4 days
 * 3-weeks
 * 6-months
 * 5 years
 * 100 years
 * 1,000 years (?)