CAMPAIGN SETTINGS

World Building
Where in the world is your adventure going to take place? What kind of world? Set your friends down, put on your announcer voice, and start with:"'In a world...'"How do you complete the sentence? That's the basis of the campaign setting... creating or adapting a location (or set of locations) where scenarios can take place. The bigger the scenario, the deeper and more involved the campaign setting needs to be.

Running a simple gunfight between undercover cops and bad guys could well take place in a pocket universe no larger than a drug lord's living room. Actually running a scenario to get characters to that living room is going to require a map of the house, and probably a rough map of a city. If you're into realistic character construction (and Federal agents vs. international bad guys), you'll want to pick a real city and adapt it for use.

Playing through a mission set, and creating a cooperative story arc between challenges and reactions, could take an entire world. Really, it depends on that sweet spot between friends' desires and the Ref's time to create. That's why we're giving a few campaign ideas and settings based on different genres.

For an overview on world-building within Speculation, check the Scenario Ideas page.

For a sampling on adventure hooks and character motivation, the Rewards Ideas page.

MODERN DAY SCIENCE FICTION FANTASY PARANORMAL-SUPERNATURAL
 * Gritty reality, ripped from the headlines...
 * What the future looks like...
 * An alternate-history magical earth...
 * This is the world when the mystical weaves through the modern...