AR: (CJ) Create electricity

Create electricity: shocking levels of power
Create electricity is a conjuration routine that uses magic to generate and contain a reserve of electrical charge – then direct it before dispersion. The electrons are conjured, so like fire and water, they will dissipate at a decay rate that follows the usual casting group.

At its most basic, Skill Rating 1 (after OE), the magician can create a one-foot cloudy sphere of contained electrical charge, then direct that sphere to a contact point at a distance of twice the skill rating in feet before it disperses. Float rate is five times the skill rating in feet per second.

It is possible to dispell conjured electricity once cast, but the charge needs to be specifically engaged with another "Create electricity" routine. If a per-casting-group maximum is countered with a lower level dispell, only a portion of charge will be

It is possible for a magician to produce water that is created under pressure.

Create electricity is a prerequisite skill for other electrically-based conjuration routines, such as Bolt Strike.

The usual Conjuration decay rate is applicable to the Create electricity routine. Each range of duration is the maximum for that casting group, though the nature of electricity is highly volatile and will discharge environmentally very quickly unless specifically contained. A routine that specifically creates long-lasting electricity could be suitable for charging mundane batteries or capacitors where the charge is likely to be used before it expires.
 * 30 seconds
 * 4-6 hours
 * 3-4 days
 * 3-weeks
 * 6-months
 * 5 years
 * 100 years
 * 1,000 years