ARCSYS Routines

Spell Catalog
This is the primary list for the most-used arcane routines ("spells").

There is sometimes a fine line between Common Actuation routines and Conjuration routines, especially given Objective Extrapolation (OE) learning techniques.

The combat conjuration routines come in a stunning variety. We'll break down major categories from direct-fire to aerial strike, stream, projectile and explosive impacts.

The overall list is categorized by Discipline. Note that some arcane routines, devices or systems may be complex enough that they rely on on a combination of routines from several different disciplines.

Common Actuation (CA)

 * Arcanokinesis: moving things magically – usually the first routine learned by magicians.
 * Objective Extrapolation: the skill of magically analyzing mundane objects to copy their function.
 * Levitation: giving an object aeronautic lift in a very different mechanic from arcanokinesis.
 * Arcane Projectile: arcanokinesis focused to a weaponized level.

Transmutation (TR)

 * Create food: with the raw materials handy, changing them into a prepared state.
 * Create water: harvesting environmental water, i.e.: drawing moisture from the air or ground.

Conjuration (CJ)

 * Create Fire: creating an arcane plasma that carries synthetic combustion.
 * Create Water: creating an arcane temporary compound that mimics water.
 * Create Electricity: creating an arcane field of synthetic electrical charge.

Arcane Transit (AT)

 * Gate Portal: a physical device (usually) which opens a portal to another location.
 * Drop Portal: a field expedient portal to another location.
 * Base Teleportation: conversion into a waveform, transmission and reconstitution at a target location.
 * Reserve Teleportation: Maintaining conscious control during self-teleportation.

Enchantment (EN)

 * Create Arcane point source: including a variety of stored charge and channeled power.
 * Create Arcane Appliance: building magical devices, both by casting and mundane actuation.

Arcane Productive Atomics (APA)
The three major groupings of APA routines are all an extension of alchemy. Check the alchemical overview before diving into the APA spells – people for miles around will thank you.
 * Alchemical Fission: traditional step-down alchemy: turning lead into gold, tin into silver, etc. This routine isn't typically conducted with a casual cast because of the complexity of containment.
 * Alchemical Fusion: additive alchemy: fusing lithium to make carbon, etc. Like Division, this isn't done with the wave of a wand – it's a complex process that can be creative... or extremely destructive.
 * Deactivation: normalizing irradiated elements to neutralize radioactivity. This process can be done with the wave of a wand – and may be critical in high-hazard situations.

Arcane Nucleosynthesis (AN)

 * Cross-tap Synthesis: This is a high-energy, mid-complexity operation that permanently converts pure magical energy into Fun-4 energy.
 * Deep-tap Synthesis: This is a mid-energy, high-complexity version that leans into arcane harvesting of Planck-scale (zero-point) energy, condensing it to produce Fun-4 elements. This takes less energy to synthesize materials from scratch, but is a more complex operation.