Armor

Safety First
Armor: Don't leave home without it. If it's the mean streets, that is. Heavy combat armor is essential in battle fields or combat specific missions. It is not, however, fashionable to wear armor in civilized places. They will suspect insanity or foul intentions (or both) and lock the ignorant sod up.

There is light armor that looks nothing like armor (more like Goretex or a tuxedo) and is perfectly acceptable to wear on the streets (because nobody knows what it really is).

Of course rough neighborhoods, may be more blatant about themselves without fear of repercussion, but still nobody but the authorities, who ever they are, walk around in powered armor. Quality factors are present in the special aspects of the CM modifier, including weight, fastening, and flexibility of design.

Manufacturer, model number, style, color

Material-X/(A-B: Optional value system)/Suit weight

Suit Type (partial, full, or sealed)

Special Aspects:

-Plate reinforcements

-Movement mod; or CM value if assisted or powered. New CM values will also provide apparent PS value. If assisted or powered, the enhancement method will be shown and should be noted.

-Communications

-Atmospheric defenses

\dispalys of: head/neck, chest (Front and Back), abdomen (Front and Back), Right and Left arms and legs. For added realism, limbs may be broken into upper and lower, front and back, chest and abdomen may be further devided into right and left.

\Square feet armor material (this is generous):

-sealed suit: # of feet height x 2 = sqare feet.

-full suit: # of feet height x 1.5 = square feet.

No armor on terminals.

-essentials suit: # of feet height x 1 = square feet.

No armor on joints or terminals.

Round height to nearest half foot.

\Armor sizes go by height and PS maximums.

!!! Elaborate suits should be explained on the back of the character sheet.

Using Armor: The strength is the minimum damage necessary to breach the armor. Only the damage over the minimum is used against the wearer. Breached armor reduces its effectiveness 50% per breach. For an increase in material realism, see the materials chapter for operating the optional ridgitity range.