SM COMSYS Damage

Determine DAMAGE
As specified on the Ranged page, standard rules are speed rules, assuming targeting center mass.
 * Actual hits may vary by location, and the Ref may interpret certain roleplay as impacting parts more or less sensitive.
 * The Damage will be modified depending on the success level of the targeting: the number over the minimum necessary to hit.

Incapacitation
At 50% health and below, from blood loss alone, characters have the possibility of dropping into shock.

Check once per 10 seconds.

Probability of incapacitation (shock) starts at 50% and increases in increments of 10% per 10% of damage over 50%. Example: at 90% damage, they have a 90% chance of dropping into shock.

Where Velocity Meets Veracity
The optional rules are meant to increase realism. If using specific targeting, a hit on particular areas may have specific effects.

INCAPACITATION
Previous wounds are cumulative, and head/neck injuries are doubled when looking for incapacitation.
 * Shock: Subtract the wound damage from the MS, and roll D%.  Get below it or zone out.
 * Unconsciousness:  Roll D% against the wounded CE, and check only if shock resistance fails first.
 * Internal Damage: including hemorrhaging and paralysis, and are usable only with the specific targeting rules.

Sectional Damage
For use with specific targeting rules. Compare the damage points versus the CE points of the section hit. If the CE value is met, the section stops working. If the damage is double the CE value, the section is totally destroyed (lost). If the chest value is met, the main organs cease to operate (heart, lungs). This would be the brain if hit in the head/neck (which begins brain death). If twice the head value is met, there is nothing left on the shoulders. If twice the chest value is met, the thorasic cavity is predominantly hollow.

Joints & Terminals
Most shots that hit limbs are in the meaty main parts. This is why, for simplicity, the front of the character record sheet only deals with main parts. However, for the unfortunate that gets it in a joint or a terminal, keep the damage record on the back of the character sheet.

Blind/Directional Impact Locations
For added realism, when using the blind or directional targeting methods, use this chart to determine impact area on a humanoid target. Also, use the chart if the players aren't using specific targeting, but want to spice up the dying. Roll D%. No joints or terminals.