CC Skills Language

Language is broad set of related fields exploring the systems of spoken and written communication. Pure language skill is rarely taken by characters. Rather, rating points are placed directly into sub-skills and foundation of those sub-skills are considered to have some level of communication-related overlap.

Linguistics
This is the theory and science of language, including semantics, syntax, grammar and morphology. If a player has something in mind for a character background, or a scenario calls for a specific linguistic skill to be deployed, Players and the Ref can work together to select an appropriate skill.

Teachers of a specific language (such as English teachers in English-speaking countries) would have skill points in English Linguistics.

This could be for a particular intelligence-gathering mission, parsing the meanings of a political figure, or something more genre-exotic, such as studying a previously-unknown Foreign language.

Language-specific
The vocabulary and grammar of specific languages is one of the first skills a character learns. For that matter, it's one of the first skills a player learns, concurrent with standing and the more-advanced "Walking," as well as bladder and bowel control. It is the learning of the first language skill that facilitates learning of every other skill.

Surprisingly, even the first language often hits a developmental plateau, much less speaking a second language. In certain cultures, especially top-tier global socioeconomic cultures, many speakers don't find necessity to learn additional languages.

For those who do, choose the language and context used to learn, whether it was spoken in the home growing up, learned in school growing up, or taken at a military-sponsored immersion school.

Language skill capacity (including first language)

 * Basic spoken communication: 5
 * Basic Literacy: 10
 * Fluent communication: at 15+, speaker can impart their meaning without confusion and can identify culturally-significant literature.
 * Dialect differentiation: at 20+, can identify and possibly recreate idiomatic and regional speech accents and written particulars.
 * Command of the language: at 25+, can write professional-level prose at a common, commercial level. Shakespeare had a English skill rating of 105...

Language List (suggested)
Top-10 sample languages based on total number of global speakers. With a sufficient backstory, a player can select any language for their character to speak. Languages do count against the total skill count. This is still only a small sample of the languages in wide contemporary use.
 * English
 * Chinese (Mandarin)
 * Hindi
 * Spanish
 * French
 * Standard Arabic
 * Bengali
 * Russian
 * Portuguese
 * Indonesian

Genre campaigns could/would have additional potential languages, including possible racial languages (dwarven, elven, Alien X, etc.).